Contact
About Me
Quinby Duble is a detail-oriented product and industrial designer with a robust background in mechanical engineering and 3D visualization. His technical remit lends to his passion for user-centric design, creating products that balance form, function, and sustainability. He moonlights as a film photographer.
Projects
Resume
BA(Hons) Product and Industrial Design - First Class Honors
Rhode Island School of Design
Product Design Short Course
Lick-Wilmerding High School
High School Diploma
2025
- Modeling 3D logos for use in branding, Studio launch, and website design
- Transforming the values and aesthetics of the agency into tangible, ready to use digital assets
- Producing a variety of animations to provide an asset bank of branding material for social media and advertising use
Maya Menon Studio
Freelance UX/UI Designer
2024-2025
- Helping founder to create the visual aesthetic of the studio's brand
- Working with in-house designers to create color palettes, logo concepts, and social media presence
- Creating reusable motion graphic assets for website, social media, and presentations
- Understanding desired clientele and tuning final UX/UI to fit and draw in that client base
SEIZE Magazine
Freelance Cover Designer
2025
- Working with SIEZE founders to produce a direction and concept for the cover of SIEZE Issue 2
- Converting concepts to 3D outcomes and working with key stakeholders to iterate through to the final version
- Post processing and animating final pieces for cover, social media, and launch event visuals
Gerry’s Hot Subs
Manager
2025
- Overseeing front of house staff and chefs
- Ensuring compliance with local council and health codes
- Working with GM to plan and receive orders, maintaining stock at all times
THEODÓRA ALFREÐSDÓTTIR
Design and Manufactiring Intern
2023
- Worked directly with the studio director across multiple home product projects from conception to consumer ready product
- Responsible for conducting market research informing initial iteration and project direction
- Developed and iterated viable concept designs
- Worked in-house and liaised with external manufacturers to fabricate finalized designs
WOWHAUS
Digital Modeling and Visualization
2020-2022
- Translated and developed initial concepts into fully realized CAD models
- Worked with experts to create elegant solutions to complex engineering problems
- Created 2D technical drawings for use in final manufacturing
Produced still and animated 3D visuals for use in project proposals and client discussions
Hannah Beatrice Quinn
Apprentice
2018
- Learning the basics of studio management and preparation to facilitate efficient and safe work
- Assisting the designer in manufacturing processes such as constructing jigs, preparing material, and organizing stock
- Utilizing workshop equipment to manufacture, finish, and assemble final products
Sketching
Modeling
Woodwork
Metalwork
Additive Manufacturing
Visualization
CAD
Rhino 3D
Grasshopper
Solidworks
Blender
Rendering
Keyshot
Blender
Vray
Adobe Suite
Adobe Photoshop
Adobe Illustrator
Adobe Lightroom
Adobe Premier Pro
Adobe Indesign